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After building a 45-card minimum deck from their drafted cards, players are matched in one game playoffs. In Draft these cards come from packs passed between players, from which cards are selected until the drafter has four packs worth of cards. Like Forge, players create their deck for the run from a pool of random cards. Winning matches in Casual mode rewards chests, without the 3rd-win bonus.ĭraft is a limited versus mode. Like Ranked, players compete in one game playoffs against opponents found through the matchmaking queue using Throne format decks.
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Winning and losing contributes to a player's position in a tiered ladder system, which gives rewards and resets at the end of each Chapter.Ĭasual is a constructed versus mode like Ranked, but without a ladder system. Winning matches in Ranked mode rewards chests, with bonus rewards for every 3rd win. After selecting a deck, players are queued in Eternal's matchmaking lobby. Decks can be created or customized by the players themselves, or preconstructed starter or theme decks may be used. Each player uses a 75-card minimum deck of any cards in their collection, in a one game playoff. Ranked is a constructed versus mode using the Throne or Expeditionformats. Locked until the player plays 5 games in both ( Throne and Expedition) Ranked modes. The current monthly League is found in the Event selection screen. Each event is unique and may feature custom game rules, similar to the Boss games in Gauntlet, and usually take place over a weekend. Versus battle modes are played against other Eternal card game players, typically humans.Įvents are a regularly occurring, limited time game mode. Players keep their deck's cards and earn rewards based on their final run record. The run is complete when a player has either won 7 games or lost 2 games, whichever occurs first. 16 power cards are automatically added, to create the 41-card deck that is used against computer-controlled opponents. Players select one of three cards presented to them at a time, until 25 cards have been selected. For each Forge run, players create their deck from a pool of random cards. Additional rewards are given for beating the run's boss battle.įorge is a limited single-player mode. Gauntlet runs end after a single loss or beating the boss, and reward chests based on the number of defeated opponents. The run culminates in a 'boss battle', a game with modifiers to the game rules and an opponent with a deck specially designed to use those alterations.
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Using a 75-card minimum deck, from the cards in their collection, the player battles computer-controlled opponents. Gauntlet is constructed single-player mode. Puzzles are used to teach Eternal's more complex mechanic and card interactions. Puzzles present the player with premade game states, which the player must 'solve' by wining the game or achieving some other goal. Some campaigns must be purchased, and unlock unique cards for constructed formats which are exclusive to that campaign. Sometimes players use a themed deck specific to that mission, other missions require players to use their own decks. Missions may use modifiers to the game rules.
#Eternal card game meta series
Solo battle modes are played against Eternal's computer AI.Ĭampaigns are single-player, story-focused series of themed missions against computer-controlled opponents.